| 99 New Musical Games Heritage Music Press
(for Music Groups of All Ages). By Bonnie J Krueger. For Games, Enhanced CD. Gen...(+)
(for Music Groups of All
Ages). By Bonnie J
Krueger. For Games,
Enhanced CD. General
music
$26.95 - Voir plus => AcheterDélais: 1 to 2 weeks | | |
| Sound Particles 2.X Hal Leonard
SKU: HL.1458386 Team - 18 Month License for Single Projects. Sound...(+)
SKU: HL.1458386
Team - 18 Month
License for Single
Projects. Sound
Particles. Vault
Download. Hal Leonard
#1342-1003. Published by
Hal Leonard (HL.1458386).
Sound particles
is an immersive audio
software capable of
generating thousands
(even millions) of sounds
in a virtual 3D audio
world. Creating highly
complex sounds has never
been this quick. The
Ultimate 3D Audio
Software With Sound
Particles, you will take
the art of creating
sounds to a whole new
level. It doesn't matter
if you work on film,
videogames, TV or VR,
this audio software will
let you create everything
you can imagine. Create
Sounds Like Never Before
Sound Particles uses
computer graphics
techniques applied to
audio. Our software
combines particle systems
with a 3D Computer
Graphics-like engine.
That is why Sound
Particles is capable of
generating thousands of
sounds to create complex
sound effects, enriching
the audio results.
Immersive Audio With
Sound Particles, you can
create sounds in
virtually any output
format you can image:
mono, stereo, Ambisonics,
5.1, 7.1, Dolby Atmos
beds, Auro 3D, and many
more. New Audio Engine
The 2.1 update
incorporates a new audio
engine, responding to
real-time changes with
optimized iterations,
delivering the best audio
quality possible. Scale
Sound Particles opens the
door to the creation of
high-scale sounds. From
the sounds of thousands
of violins playing to the
sound of one million
people talking. Batch
Processing Create your
session and set Sound
Particles to output
hundreds of different
renders in one pass. This
feature makes mass
productions of sound
effects a reality.
Greatest Features Sound
Particles is something
completely different from
any other professional 3D
audio software that
exists today with batch
processing, CGI
integration, binaural
monitoring, and doppler
effect. Randomness We can
think of the sounds we
hear in the real-world as
random events. That is
why Sound Particles has a
randomized set of
parameters that you can
control in order to
create the most realistic
sounds. Postproduction
Use Sound Particles to
add depth and richness to
your sounds. Import
videos and match particle
system to exact events.
Unlimited Resources Sound
Particles doesn't have
any type of limitations
regarding the amount of
sounds you can use.
Import hundreds and
hundreds of audio files
to a particle system and
let them do the rest.
Track Presets Create and
save an infinite number
of track and microphone
settings, recall track
setups with just two
mouse clicks. Binaural
Monitoring Sound
Particles will let you
monitor binaural audio by
decoding any type of
audio format. $2499.00 - Voir plus => Acheter | | |
| Sound Particles 2.x Indie (perpetual) Hal Leonard
SKU: HL.1458384 Indie (Perpetual License). Sound Particles. Vault ...(+)
SKU: HL.1458384
Indie (Perpetual
License). Sound
Particles. Vault
Download. Hal Leonard
#1342-1001. Published by
Hal Leonard (HL.1458384).
Sound particles
is an immersive audio
software capable of
generating thousands
(even millions) of sounds
in a virtual 3D audio
world. Creating highly
complex sounds has never
been this quick. The
Ultimate 3D Audio
Software With Sound
Particles, you will take
the art of creating
sounds to a whole new
level. It doesn't matter
if you work on film,
videogames, TV or VR,
this audio software will
let you create everything
you can imagine. Create
Sounds Like Never Before
Sound Particles uses
computer graphics
techniques applied to
audio. Our software
combines particle systems
with a 3D Computer
Graphics-like engine.
That is why Sound
Particles is capable of
generating thousands of
sounds to create complex
sound effects, enriching
the audio results.
Immersive Audio With
Sound Particles, you can
create sounds in
virtually any output
format you can image:
mono, stereo, Ambisonics,
5.1, 7.1, Dolby Atmos
beds, Auro 3D, and many
more. New Audio Engine
The 2.1 update
incorporates a new audio
engine, responding to
real-time changes with
optimized iterations,
delivering the best audio
quality possible. Scale
Sound Particles opens the
door to the creation of
high-scale sounds. From
the sounds of thousands
of violins playing to the
sound of one million
people talking. Batch
Processing Create your
session and set Sound
Particles to output
hundreds of different
renders in one pass. This
feature makes mass
productions of sound
effects a reality.
Greatest Features Sound
Particles is something
completely different from
any other professional 3D
audio software that
exists today with batch
processing, CGI
integration, binaural
monitoring, and doppler
effect. Randomness We can
think of the sounds we
hear in the real-world as
random events. That is
why Sound Particles has a
randomized set of
parameters that you can
control in order to
create the most realistic
sounds. Postproduction
Use Sound Particles to
add depth and richness to
your sounds. Import
videos and match particle
system to exact events.
Unlimited Resources Sound
Particles doesn't have
any type of limitations
regarding the amount of
sounds you can use.
Import hundreds and
hundreds of audio files
to a particle system and
let them do the rest.
Track Presets Create and
save an infinite number
of track and microphone
settings, recall track
setups with just two
mouse clicks. Binaural
Monitoring Sound
Particles will let you
monitor binaural audio by
decoding any type of
audio format. $399.00 - Voir plus => AcheterDélais: 24 hours - In Stock | | |
| Sound Particles 2.X Pro Hal Leonard
SKU: HL.1458385 Perpetual License. Sound Particles. Vault Download...(+)
SKU: HL.1458385
Perpetual License.
Sound Particles. Vault
Download. Hal Leonard
#1342-1002. Published by
Hal Leonard (HL.1458385).
Sound particles
is an immersive audio
software capable of
generating thousands
(even millions) of sounds
in a virtual 3D audio
world. Creating highly
complex sounds has never
been this quick. The
Ultimate 3D Audio
Software With Sound
Particles, you will take
the art of creating
sounds to a whole new
level. It doesn't matter
if you work on film,
videogames, TV or VR,
this audio software will
let you create everything
you can imagine. Create
Sounds Like Never Before
Sound Particles uses
computer graphics
techniques applied to
audio. Our software
combines particle systems
with a 3D Computer
Graphics-like engine.
That is why Sound
Particles is capable of
generating thousands of
sounds to create complex
sound effects, enriching
the audio results.
Immersive Audio With
Sound Particles, you can
create sounds in
virtually any output
format you can image:
mono, stereo, Ambisonics,
5.1, 7.1, Dolby Atmos
beds, Auro 3D, and many
more. New Audio Engine
The 2.1 update
incorporates a new audio
engine, responding to
real-time changes with
optimized iterations,
delivering the best audio
quality possible. Scale
Sound Particles opens the
door to the creation of
high-scale sounds. From
the sounds of thousands
of violins playing to the
sound of one million
people talking. Batch
Processing Create your
session and set Sound
Particles to output
hundreds of different
renders in one pass. This
feature makes mass
productions of sound
effects a reality.
Greatest Features Sound
Particles is something
completely different from
any other professional 3D
audio software that
exists today with batch
processing, CGI
integration, binaural
monitoring, and doppler
effect. Randomness We can
think of the sounds we
hear in the real-world as
random events. That is
why Sound Particles has a
randomized set of
parameters that you can
control in order to
create the most realistic
sounds. Postproduction
Use Sound Particles to
add depth and richness to
your sounds. Import
videos and match particle
system to exact events.
Unlimited Resources Sound
Particles doesn't have
any type of limitations
regarding the amount of
sounds you can use.
Import hundreds and
hundreds of audio files
to a particle system and
let them do the rest.
Track Presets Create and
save an infinite number
of track and microphone
settings, recall track
setups with just two
mouse clicks. Binaural
Monitoring Sound
Particles will let you
monitor binaural audio by
decoding any type of
audio format. $999.00 - Voir plus => AcheterDélais: 24 hours - In Stock | | |
| Jatekok - Games - Spiele 10 Piano seul EMB (Editio Musica Budapest)
Piano SKU: BT.EMBZ15150 Tagebucheintragungen, persönliche Botschaft...(+)
Piano SKU:
BT.EMBZ15150
Tagebucheintragungen,
persönliche
Botschaften. Composed
by Gyorgy Kurtag.
Contemporary Music. Book
Only. Composed 2021. 72
pages. Editio Musica
Budapest #EMBZ15150.
Published by Editio
Musica Budapest
(BT.EMBZ15150).
English-German-Hungari
an. The piano
series entitled Games,
written from 1973
onwards, was conceived as
a piano method. As the
years went by, the series
lost its didactic
character, at it came to
be seen as a document
from Kurtág's
workshop, offering a key
to his grander symphonic,
chamber and vocal works
as well.Tenth volume is
divided into two parts:
In the first half,
earlier, hitherto
unpublished pieces line
up from Suite, written in
1943, to the 1980s,
providing insight into
the development of
Kurtág's musical
language. The second half
includes pieces composed
between 2002 and 2011.
The movements, often
aphorismic in their
briefness, hide
associations with various
aspects of European music
history.Many of them are
hommage or in memoriam
pieces, or subjective
personal messages to
friends, colleagues, and
beloved family members -
and thereby to all
music-loving people. This
publication is printed on
high quality, durable
paper made from renewable
raw materials in an
environmentally friendly
way. $23.95 - Voir plus => AcheterDélais: 4 to 6 weeks | | |
| Line Games Guitare Sher Music Company
(An In-Depth Study of Single-Note Lines for Guitar). By Randy Vincent. For guita...(+)
(An In-Depth Study of
Single-Note Lines for
Guitar). By Randy
Vincent. For guitar. This
edition: spiral-bound.
Method book. 156 pages.
Published by Sher Music
Company
$34.00 - Voir plus => AcheterDélais: 1 to 2 weeks | | |
| Piano Workshop 3 Piano seul - Facile Schott
Piano - easy SKU: HL.49015424 14 Introductory pieces to Contemporary P...(+)
Piano - easy SKU:
HL.49015424 14
Introductory pieces to
Contemporary Piano
Music. Composed by
Gertrud Firnkees. This
edition: Saddle
stitching. Sheet music.
Edition Schott.
Classical. 32 pages.
Schott Music #ED 8093.
Published by Schott Music
(HL.49015424). ISBN
9790001083218. The
cat wants to catch the
bird * On an out-of-tune
church organ * The Cuckoo
is hiding * Silent keys
sound * Computer Games *
Water Games *
Thunderstorm * Box of
Bricks * Frightening
Story * Chimes * Stones
fall into the water and
draw circles * spiritual
on black keys * cluster
Song * on the intercity
-. $24.99 - Voir plus => Acheter | | |
| Bread and Games Fanfare [Conducteur] - Facile Gobelin Music Publications
Fanfare Band - Grade 2 SKU: BT.GOB-000803-120 Composed by William Vean. S...(+)
Fanfare Band - Grade 2
SKU:
BT.GOB-000803-120
Composed by William Vean.
Score Only. 20 pages.
Gobelin Music
Publications #GOB
000803-120. Published by
Gobelin Music
Publications
(BT.GOB-000803-120).
‘Panem et
Circenses’, Bread and
Games were essential for
keeping the citizens of
ancient Rome in check.
While the bread was
meant for the poorest
among the Romans, the
Games were Popular
Pastime Number One for
everybody. There were
different kinds of games,
such as chariot races
(especially popular with
female spectators), or
wild-beast fights, where
lions, tigers, bulls or
bears were set on one
another or even on human
beings. Most popular,
however, were the
Gladiator fights.
In ‘Bread and Games’
William Vean depicts one
of the many fights in the
antique Colosseum. 1.
Entrance of the
Gladiators: By powerful
bugle-calls the attention
of the peoplewas asked
for, after which the
Gladiators entered the
Arena at the sound of
heroic
marching-music. 2.Swor
dfight: We can hear that
the fights were not mere
child’s play in this
part.On the contrary,
they were a matter of
life and death and were
fought
accordingly. 3.Mercy
of the Emperor: Sometimes
a wounded gladiator could
be fortunate, depending
on the mercy of the
audience. Waving one’s
handkerchief meant mercy,
a turned-down thumb meant
no pardon. The Emperor
had the right to take the
final decision, but he
usually complied with the
wish of the majority of
the public. 4.Lap of
Honour: Gladiators were
mainly selected among
slaves, convicted
criminals, or prisoners
of war. Consequently,
winning was very
important, as it would
mean fame, honour and
sometimes even wealth. A
lap of honour, therefore,
was the winner’s due
reward.
‘Panem
et Circenses’, brood en
(circus)spelen,
essentieel in het
Romeinse leven om de
burgers in het gareel te
houden. Het brood was
vooral voor de
allerarmsten bedoeld,
maar de spelen, dat was
volksvermaak nummer
één. Erwaren
verschillende soorten
spelen, de Strijdwagen
racen, vooral in trek bij
de vrouwen, de
dierengevechten of
jachtpartijen, waar
leeuwen, tijgers, buffels
of beren tegen elkaar of
tegen mensen opgehitst
werden. Maar favoriet
warentoch wel de
gevechten der
Gladiatoren.
William Vean
beschrijft in ‘Bread
and Games’ één van de
vele gevechten in het
aloude Colosseum. 1.
Entrance of the
Gladiators: Met krachtige
(hoorn)signalen wordt de
aandachtvan het volk
gevraagd waarna de
Gladiatoren op
heldhaftige marsmuziek de
Arena binnentreden.
2. Swordfight: Dat de
gevechten geen kinderspel
waren horen we in dit
deel. Het gaat er hard
aan toe, en de gevechten
waren vaak op levenen
dood. 3. Mercy of the
Emperor: In enkele
gevallen had een gewonde
Gladiator geluk. Dit hing
af van de stemming van
het publiek. Wapperende
zakdoeken betekende
geluk, met de duim naar
beneden wijzen betekende
geen pardon.De Keizer had
het laatste woord maar
volgde meestal de
stemming van het publiek.
4. Lap of Honour:
Gladiatoren werden
meestal uit slaven,
veroordeelde misdadigers
of krijgsgevangen
geselecteerd. Winnen was
daarom erg belangrijk.Dit
betekende roem, eer en
soms zelfs rijkdom.
(vergelijkbaar met onze
sporthelden) Een ereronde
was dus wel op zijn
plaats. $26.95 - Voir plus => AcheterDélais: 4 to 6 weeks | | |
| Bread and Games Orchestre d'harmonie [Conducteur] - Facile Gobelin Music Publications
Concert Band/Harmonie - Grade 2 SKU: BT.GOB-000756-140 Composed by Willia...(+)
Concert Band/Harmonie -
Grade 2 SKU:
BT.GOB-000756-140
Composed by William Vean.
Score Only. 36 pages.
Gobelin Music
Publications #GOB
000756-140. Published by
Gobelin Music
Publications
(BT.GOB-000756-140).
‘Panem et
Circenses’, Bread and
Games were essential for
keeping the citizens of
ancient Rome in check.
While the bread was
meant for the poorest
among the Romans, the
Games were Popular
Pastime Number One for
everybody. There were
different kinds of games,
such as chariot races
(especially popular with
female spectators), or
wild-beast fights, where
lions, tigers, bulls or
bears were set on one
another or even on human
beings. Most popular,
however, were the
Gladiator fights.
In ‘Bread and Games’
William Vean depicts one
of the many fights in the
antique Colosseum. 1.
Entrance of the
Gladiators: By powerful
bugle-calls the attention
of the peoplewas asked
for, after which the
Gladiators entered the
Arena at the sound of
heroic
marching-music. 2.Swor
dfight: We can hear that
the fights were not mere
child’s play in this
part.On the contrary,
they were a matter of
life and death and were
fought
accordingly. 3.Mercy
of the Emperor: Sometimes
a wounded gladiator could
be fortunate, depending
on the mercy of the
audience. Waving one’s
handkerchief meant mercy,
a turned-down thumb meant
no pardon. The Emperor
had the right to take the
final decision, but he
usually complied with the
wish of the majority of
the public. 4.Lap of
Honour: Gladiators were
mainly selected among
slaves, convicted
criminals, or prisoners
of war. Consequently,
winning was very
important, as it would
mean fame, honour and
sometimes even wealth. A
lap of honour, therefore,
was the winner’s due
reward.
‘Panem
et Circenses’, brood en
(circus)spelen,
essentieel in het
Romeinse leven om de
burgers in het gareel te
houden. Het brood was
vooral voor de
allerarmsten bedoeld,
maar de spelen, dat was
volksvermaak nummer
één. Erwaren
verschillende soorten
spelen, de Strijdwagen
racen, vooral in trek bij
de vrouwen, de
dierengevechten of
jachtpartijen, waar
leeuwen, tijgers, buffels
of beren tegen elkaar of
tegen mensen opgehitst
werden. Maar favoriet
warentoch wel de
gevechten der
Gladiatoren.
William Vean
beschrijft in ‘Bread
and Games’ één van de
vele gevechten in het
aloude Colosseum. 1.
Entrance of the
Gladiators: Met krachtige
(hoorn)signalen wordt de
aandachtvan het volk
gevraagd waarna de
Gladiatoren op
heldhaftige marsmuziek de
Arena binnentreden.
2. Swordfight: Dat de
gevechten geen kinderspel
waren horen we in dit
deel. Het gaat er hard
aan toe, en de gevechten
waren vaak op levenen
dood. 3. Mercy of the
Emperor: In enkele
gevallen had een gewonde
Gladiator geluk. Dit hing
af van de stemming van
het publiek. Wapperende
zakdoeken betekende
geluk, met de duim naar
beneden wijzen betekende
geen pardon.De Keizer had
het laatste woord maar
volgde meestal de
stemming van het publiek.
4. Lap of Honour:
Gladiatoren werden
meestal uit slaven,
veroordeelde misdadigers
of krijgsgevangen
geselecteerd. Winnen was
daarom erg belangrijk.Dit
betekende roem, eer en
soms zelfs rijkdom.
(vergelijkbaar met onze
sporthelden) Een ereronde
was dus wel op zijn
plaats. $26.95 - Voir plus => AcheterDélais: 2 to 3 weeks | | |
| Bread and Games Ensemble de cuivres [Conducteur] - Facile Gobelin Music Publications
Brass Band - Grade 2 SKU: BT.GOB-000804-130 Composed by William Vean. Sco...(+)
Brass Band - Grade 2
SKU:
BT.GOB-000804-130
Composed by William Vean.
Score Only. 32 pages.
Gobelin Music
Publications #GOB
000804-130. Published by
Gobelin Music
Publications
(BT.GOB-000804-130).
‘Panem et
Circenses’, Bread and
Games were essential for
keeping the citizens of
ancient Rome in check.
While the bread was
meant for the poorest
among the Romans, the
Games were Popular
Pastime Number One for
everybody. There were
different kinds of games,
such as chariot races
(especially popular with
female spectators), or
wild-beast fights, where
lions, tigers, bulls or
bears were set on one
another or even on human
beings. Most popular,
however, were the
Gladiator fights.
In ‘Bread and Games’
William Vean depicts one
of the many fights in the
antique Colosseum. 1.
Entrance of the
Gladiators: By powerful
bugle-calls the attention
of the peoplewas asked
for, after which the
Gladiators entered the
Arena at the sound of
heroic
marching-music. 2.Swor
dfight: We can hear that
the fights were not mere
child’s play in this
part.On the contrary,
they were a matter of
life and death and were
fought
accordingly. 3.Mercy
of the Emperor: Sometimes
a wounded gladiator could
be fortunate, depending
on the mercy of the
audience. Waving one’s
handkerchief meant mercy,
a turned-down thumb meant
no pardon. The Emperor
had the right to take the
final decision, but he
usually complied with the
wish of the majority of
the public. 4.Lap of
Honour: Gladiators were
mainly selected among
slaves, convicted
criminals, or prisoners
of war. Consequently,
winning was very
important, as it would
mean fame, honour and
sometimes even wealth. A
lap of honour, therefore,
was the winner’s due
reward.
‘Panem
et Circenses’, brood en
(circus)spelen,
essentieel in het
Romeinse leven om de
burgers in het gareel te
houden. Het brood was
vooral voor de
allerarmsten bedoeld,
maar de spelen, dat was
volksvermaak nummer
één. Erwaren
verschillende soorten
spelen, de Strijdwagen
racen, vooral in trek bij
de vrouwen, de
dierengevechten of
jachtpartijen, waar
leeuwen, tijgers, buffels
of beren tegen elkaar of
tegen mensen opgehitst
werden. Maar favoriet
warentoch wel de
gevechten der
Gladiatoren.
William Vean
beschrijft in ‘Bread
and Games’ één van de
vele gevechten in het
aloude Colosseum. 1.
Entrance of the
Gladiators: Met krachtige
(hoorn)signalen wordt de
aandachtvan het volk
gevraagd waarna de
Gladiatoren op
heldhaftige marsmuziek de
Arena binnentreden.
2. Swordfight: Dat de
gevechten geen kinderspel
waren horen we in dit
deel. Het gaat er hard
aan toe, en de gevechten
waren vaak op levenen
dood. 3. Mercy of the
Emperor: In enkele
gevallen had een gewonde
Gladiator geluk. Dit hing
af van de stemming van
het publiek. Wapperende
zakdoeken betekende
geluk, met de duim naar
beneden wijzen betekende
geen pardon.De Keizer had
het laatste woord maar
volgde meestal de
stemming van het publiek.
4. Lap of Honour:
Gladiatoren werden
meestal uit slaven,
veroordeelde misdadigers
of krijgsgevangen
geselecteerd. Winnen was
daarom erg belangrijk.Dit
betekende roem, eer en
soms zelfs rijkdom.
(vergelijkbaar met onze
sporthelden) Een ereronde
was dus wel op zijn
plaats. $23.95 - Voir plus => AcheterDélais: 2 to 3 weeks | | |
| Bread and Games Orchestre d'harmonie [Conducteur et Parties séparées] - Facile Gobelin Music Publications
Concert Band/Harmonie - Grade 2 SKU: BT.GOB-000756-010 Composed by Willia...(+)
Concert Band/Harmonie -
Grade 2 SKU:
BT.GOB-000756-010
Composed by William Vean.
Set (Score & Parts). 116
pages. Gobelin Music
Publications #GOB
000756-010. Published by
Gobelin Music
Publications
(BT.GOB-000756-010).
‘Panem et
Circenses’, Bread and
Games were essential for
keeping the citizens of
ancient Rome in check.
While the bread was
meant for the poorest
among the Romans, the
Games were Popular
Pastime Number One for
everybody. There were
different kinds of games,
such as chariot races
(especially popular with
female spectators), or
wild-beast fights, where
lions, tigers, bulls or
bears were set on one
another or even on human
beings. Most popular,
however, were the
Gladiator fights.
In ‘Bread and Games’
William Vean depicts one
of the many fights in the
antique Colosseum. 1.
Entrance of the
Gladiators: By powerful
bugle-calls the attention
of the peoplewas asked
for, after which the
Gladiators entered the
Arena at the sound of
heroic
marching-music. 2.Swor
dfight: We can hear that
the fights were not mere
child’s play in this
part.On the contrary,
they were a matter of
life and death and were
fought
accordingly. 3.Mercy
of the Emperor: Sometimes
a wounded gladiator could
be fortunate, depending
on the mercy of the
audience. Waving one’s
handkerchief meant mercy,
a turned-down thumb meant
no pardon. The Emperor
had the right to take the
final decision, but he
usually complied with the
wish of the majority of
the public. 4.Lap of
Honour: Gladiators were
mainly selected among
slaves, convicted
criminals, or prisoners
of war. Consequently,
winning was very
important, as it would
mean fame, honour and
sometimes even wealth. A
lap of honour, therefore,
was the winner’s due
reward.
‘Panem
et Circenses’, brood en
(circus)spelen,
essentieel in het
Romeinse leven om de
burgers in het gareel te
houden. Het brood was
vooral voor de
allerarmsten bedoeld,
maar de spelen, dat was
volksvermaak nummer
één. Erwaren
verschillende soorten
spelen, de Strijdwagen
racen, vooral in trek bij
de vrouwen, de
dierengevechten of
jachtpartijen, waar
leeuwen, tijgers, buffels
of beren tegen elkaar of
tegen mensen opgehitst
werden. Maar favoriet
warentoch wel de
gevechten der
Gladiatoren.
William Vean
beschrijft in ‘Bread
and Games’ één van de
vele gevechten in het
aloude Colosseum. 1.
Entrance of the
Gladiators: Met krachtige
(hoorn)signalen wordt de
aandachtvan het volk
gevraagd waarna de
Gladiatoren op
heldhaftige marsmuziek de
Arena binnentreden.
2. Swordfight: Dat de
gevechten geen kinderspel
waren horen we in dit
deel. Het gaat er hard
aan toe, en de gevechten
waren vaak op levenen
dood. 3. Mercy of the
Emperor: In enkele
gevallen had een gewonde
Gladiator geluk. Dit hing
af van de stemming van
het publiek. Wapperende
zakdoeken betekende
geluk, met de duim naar
beneden wijzen betekende
geen pardon.De Keizer had
het laatste woord maar
volgde meestal de
stemming van het publiek.
4. Lap of Honour:
Gladiatoren werden
meestal uit slaven,
veroordeelde misdadigers
of krijgsgevangen
geselecteerd. Winnen was
daarom erg belangrijk.Dit
betekende roem, eer en
soms zelfs rijkdom.
(vergelijkbaar met onze
sporthelden) Een ereronde
was dus wel op zijn
plaats. $110.95 - Voir plus => AcheterDélais: 2 to 3 weeks | | |
| Bread and Games Ensemble de cuivres [Conducteur et Parties séparées] - Facile Gobelin Music Publications
Brass Band - Grade 2 SKU: BT.GOB-000804-030 Composed by William Vean. Set...(+)
Brass Band - Grade 2
SKU:
BT.GOB-000804-030
Composed by William Vean.
Set (Score & Parts). 62
pages. Gobelin Music
Publications #GOB
000804-030. Published by
Gobelin Music
Publications
(BT.GOB-000804-030).
‘Panem et
Circenses’, Bread and
Games were essential for
keeping the citizens of
ancient Rome in check.
While the bread was
meant for the poorest
among the Romans, the
Games were Popular
Pastime Number One for
everybody. There were
different kinds of games,
such as chariot races
(especially popular with
female spectators), or
wild-beast fights, where
lions, tigers, bulls or
bears were set on one
another or even on human
beings. Most popular,
however, were the
Gladiator fights.
In ‘Bread and Games’
William Vean depicts one
of the many fights in the
antique Colosseum. 1.
Entrance of the
Gladiators: By powerful
bugle-calls the attention
of the peoplewas asked
for, after which the
Gladiators entered the
Arena at the sound of
heroic
marching-music. 2.Swor
dfight: We can hear that
the fights were not mere
child’s play in this
part.On the contrary,
they were a matter of
life and death and were
fought
accordingly. 3.Mercy
of the Emperor: Sometimes
a wounded gladiator could
be fortunate, depending
on the mercy of the
audience. Waving one’s
handkerchief meant mercy,
a turned-down thumb meant
no pardon. The Emperor
had the right to take the
final decision, but he
usually complied with the
wish of the majority of
the public. 4.Lap of
Honour: Gladiators were
mainly selected among
slaves, convicted
criminals, or prisoners
of war. Consequently,
winning was very
important, as it would
mean fame, honour and
sometimes even wealth. A
lap of honour, therefore,
was the winner’s due
reward.
‘Panem
et Circenses’, brood en
(circus)spelen,
essentieel in het
Romeinse leven om de
burgers in het gareel te
houden. Het brood was
vooral voor de
allerarmsten bedoeld,
maar de spelen, dat was
volksvermaak nummer
één. Erwaren
verschillende soorten
spelen, de Strijdwagen
racen, vooral in trek bij
de vrouwen, de
dierengevechten of
jachtpartijen, waar
leeuwen, tijgers, buffels
of beren tegen elkaar of
tegen mensen opgehitst
werden. Maar favoriet
warentoch wel de
gevechten der
Gladiatoren.
William Vean
beschrijft in ‘Bread
and Games’ één van de
vele gevechten in het
aloude Colosseum. 1.
Entrance of the
Gladiators: Met krachtige
(hoorn)signalen wordt de
aandachtvan het volk
gevraagd waarna de
Gladiatoren op
heldhaftige marsmuziek de
Arena binnentreden.
2. Swordfight: Dat de
gevechten geen kinderspel
waren horen we in dit
deel. Het gaat er hard
aan toe, en de gevechten
waren vaak op levenen
dood. 3. Mercy of the
Emperor: In enkele
gevallen had een gewonde
Gladiator geluk. Dit hing
af van de stemming van
het publiek. Wapperende
zakdoeken betekende
geluk, met de duim naar
beneden wijzen betekende
geen pardon.De Keizer had
het laatste woord maar
volgde meestal de
stemming van het publiek.
4. Lap of Honour:
Gladiatoren werden
meestal uit slaven,
veroordeelde misdadigers
of krijgsgevangen
geselecteerd. Winnen was
daarom erg belangrijk.Dit
betekende roem, eer en
soms zelfs rijkdom.
(vergelijkbaar met onze
sporthelden) Een ereronde
was dus wel op zijn
plaats. $98.95 - Voir plus => AcheterDélais: 2 to 3 weeks | | |
| Bread and Games Fanfare [Conducteur et Parties séparées] - Facile Gobelin Music Publications
Fanfare Band - Grade 2 SKU: BT.GOB-000803-020 Composed by William Vean. S...(+)
Fanfare Band - Grade 2
SKU:
BT.GOB-000803-020
Composed by William Vean.
Set (Score & Parts). 98
pages. Gobelin Music
Publications #GOB
000803-020. Published by
Gobelin Music
Publications
(BT.GOB-000803-020).
‘Panem et
Circenses’, Bread and
Games were essential for
keeping the citizens of
ancient Rome in check.
While the bread was
meant for the poorest
among the Romans, the
Games were Popular
Pastime Number One for
everybody. There were
different kinds of games,
such as chariot races
(especially popular with
female spectators), or
wild-beast fights, where
lions, tigers, bulls or
bears were set on one
another or even on human
beings. Most popular,
however, were the
Gladiator fights.
In ‘Bread and Games’
William Vean depicts one
of the many fights in the
antique Colosseum. 1.
Entrance of the
Gladiators: By powerful
bugle-calls the attention
of the peoplewas asked
for, after which the
Gladiators entered the
Arena at the sound of
heroic
marching-music. 2.Swor
dfight: We can hear that
the fights were not mere
child’s play in this
part.On the contrary,
they were a matter of
life and death and were
fought
accordingly. 3.Mercy
of the Emperor: Sometimes
a wounded gladiator could
be fortunate, depending
on the mercy of the
audience. Waving one’s
handkerchief meant mercy,
a turned-down thumb meant
no pardon. The Emperor
had the right to take the
final decision, but he
usually complied with the
wish of the majority of
the public. 4.Lap of
Honour: Gladiators were
mainly selected among
slaves, convicted
criminals, or prisoners
of war. Consequently,
winning was very
important, as it would
mean fame, honour and
sometimes even wealth. A
lap of honour, therefore,
was the winner’s due
reward.
‘Panem
et Circenses’, brood en
(circus)spelen,
essentieel in het
Romeinse leven om de
burgers in het gareel te
houden. Het brood was
vooral voor de
allerarmsten bedoeld,
maar de spelen, dat was
volksvermaak nummer
één. Erwaren
verschillende soorten
spelen, de Strijdwagen
racen, vooral in trek bij
de vrouwen, de
dierengevechten of
jachtpartijen, waar
leeuwen, tijgers, buffels
of beren tegen elkaar of
tegen mensen opgehitst
werden. Maar favoriet
warentoch wel de
gevechten der
Gladiatoren.
William Vean
beschrijft in ‘Bread
and Games’ één van de
vele gevechten in het
aloude Colosseum. 1.
Entrance of the
Gladiators: Met krachtige
(hoorn)signalen wordt de
aandachtvan het volk
gevraagd waarna de
Gladiatoren op
heldhaftige marsmuziek de
Arena binnentreden.
2. Swordfight: Dat de
gevechten geen kinderspel
waren horen we in dit
deel. Het gaat er hard
aan toe, en de gevechten
waren vaak op levenen
dood. 3. Mercy of the
Emperor: In enkele
gevallen had een gewonde
Gladiator geluk. Dit hing
af van de stemming van
het publiek. Wapperende
zakdoeken betekende
geluk, met de duim naar
beneden wijzen betekende
geen pardon.De Keizer had
het laatste woord maar
volgde meestal de
stemming van het publiek.
4. Lap of Honour:
Gladiatoren werden
meestal uit slaven,
veroordeelde misdadigers
of krijgsgevangen
geselecteerd. Winnen was
daarom erg belangrijk.Dit
betekende roem, eer en
soms zelfs rijkdom.
(vergelijkbaar met onze
sporthelden) Een ereronde
was dus wel op zijn
plaats. $110.95 - Voir plus => AcheterDélais: 4 to 6 weeks | | |
| Ready Set Go Orff! Hal Leonard
Collection (with song chart digital access) Choral SKU: HL.194945 Seas...(+)
Collection (with song
chart digital access)
Choral SKU:
HL.194945 Seasonal
Songs, Games and
Activities for the Music
Class. Composed by
Cristi Cary Miller and
Kathlyn Reynolds. Music
Express Books.
Collection, Elementary,
Orff. Softcover. 36
pages. Published by Hal
Leonard (HL.194945).
ISBN 9781495074059.
UPC: 888680642105.
8.5x11.0x0.113 inches. By
Cristi Cary Miller and
Kathlyn
Reynolds. Are you
ready for a way to set
your students up for
music success? Well,
let's go Orff! Using Carl
Orff's approach of sing,
say, dance, play, this
collection will give you
multiple ways to
introduce your children
to the world of music
making. Within the pages
of this resource, you
will find songs that
involve singing games,
Orff and unpitched
instrumental
accompaniments, simple
choreography and
extension activities. In
addition, there are
colorful interactive
slides to assist in
learning and playing
games. The collection
features reproducible
singer songsheets and
step-by-step teaching
suggestions for the
songs, games and Orff
parts. For extra value,
projectable, full color
song charts are included
via digital access and
viewed in your browser,
so there is no need for
special software. Just
download the files onto
your computer and you're
ready to go! These charts
include song lyrics and
interactive activities
for enhanced learning.
Songs include: Name Game,
'Round the Circle, Pay
Allegiance to America,
Little Turkey in the
Woods, Decorate the Tree,
Make New Friends, Do Your
Best, We Are Marching,
and more! Suggested for
grades 1-3. $29.99 - Voir plus => AcheterDélais: 24 hours - In Stock | | |
| Rhythms of the World [Flash Cartes & Jeux] Heritage Music Press
By Cathy Blair. For text and games. General music. Published by Heritage Music P...(+)
By Cathy Blair. For text
and games. General music.
Published by Heritage
Music Press. (30/1989H)
$49.95 - Voir plus => AcheterDélais: 1 to 2 weeks | | |
| The Best of Tom Gerou, Book 1 Piano seul - Facile Alfred Publishing
12 of His Original Piano Solos. Composed by Tom Gerou. Piano Collection; Pian...(+)
12 of His Original Piano
Solos. Composed by Tom
Gerou. Piano Collection;
Piano Supplemental.
Recital.
Book. 24 pages. Alfred
Music
#00-47357. Published by
Alfred Music
$7.99 - Voir plus => AcheterDélais: 1 to 2 weeks | | |
| The Epic of Gilgamesh H 351 Chorale SATB Barenreiter
Solo voices, choir, orchestra (Soprano Voice Solo, Tenor Voice Solo, BarSolo, Ba...(+)
Solo voices, choir,
orchestra (Soprano Voice
Solo, Tenor Voice Solo,
BarSolo, Bass Voice Solo,
SATB Choir, 2 Fl, 2
clarinet, 3Trp, 2
trombone, timpani,
percussion, harp, piano,
2 Violin, Viola, Cello,
Double Bass) SKU:
BA.BA10571-01
Composed by Bohuslav
Martinu. Edited by
Aleš Brezina. This
edition: complete
edition, urtext edition.
Linen. The Bohuslav
Martinu Complete Edition
VI/2/1. Complete edition,
Score. H 351. Duration 31
minutes, 30 seconds.
Baerenreiter Verlag
#BA10571_01. Published by
Baerenreiter Verlag
(BA.BA10571-01). ISBN
9790260107632. 33.5 x
26.5 cm inches. Text
Language: English.
Preface: Brezina,
Aleš.
About
Barenreiter
Urtext
What can I
expect from a Barenreiter
Urtext
edition?<
/p> MUSICOLOGICA
LLY SOUND - A
reliable musical text
based on all available
sources - A
description of the
sources -
Information on the
genesis and history of
the work - Valuable
notes on performance
practice - Includes
an introduction with
critical commentary
explaining source
discrepancies and
editorial decisions
... AND
PRACTICAL -
Page-turns, fold-out
pages, and cues where you
need them - A
well-presented layout and
a user-friendly
format - Excellent
print quality -
Superior paper and
binding
$598.95 - Voir plus => AcheterDélais: 1 to 2 weeks | | |
| The Serious Guitarist -- Essential Book of Gear Guitare [Livre + CD] Alfred Publishing
(A Comprehensive Guide to Guitars, Amps, and Effects for the Dedicated Guitarist...(+)
(A Comprehensive Guide to
Guitars, Amps, and
Effects for the Dedicated
Guitarist). By Tobias
Hurwitz. For Guitar.
Book; CD; Guitar
Reference; Reference
Textbooks. The Serious
Guitarist. 128 pages.
Published by Alfred Music
$19.99 - Voir plus => AcheterDélais: 1 to 2 weeks | | |
| The Star-Spangled Banner Carl Fischer
Chamber Music Bass Drum, Crash Cymbals, Horn 1, Horn 2, Horn 3, Horn 4, Percussi...(+)
Chamber Music Bass Drum,
Crash Cymbals, Horn 1,
Horn 2, Horn 3, Horn 4,
Percussion 1, Percussion
2, Snare Drum, Trombone
1, Trombone 2, Trombone
3, Trumpet 1, Trumpet 2,
Trumpet 3, Trumpet 4,
Tuba SKU: CF.W2695
Composed by John Stafford
Smith. Arranged by Sean
O'Loughlin. Set of Score
and Parts.
12+1+1+1+1+1+1+1+1+1+1+1+
1+2+1 pages. Carl Fischer
Music #W2695. Published
by Carl Fischer Music
(CF.W2695). ISBN
9781491159958. UPC:
680160918546. This
celebratory and dramatic
rendition of The
Star-Spangled Banner
arranged for brass and
percussion by Sean
O'Loughlin has become a
favorite of both the
Oregon Symphony and
Baltimore Symphony brass
players, being played at
sporting events including
Portland Trailblazers NBA
basketball games,
Baltimore Orioles
baseball games, and
Baltimore Ravens football
games.With fanfare
flourishes and colorful
touches, this grand
arrangement gives each
section an opportunity to
play the melody, making
for a truly dynamic
experience. In the
winter of 2009 my good
friend David Bamonte, who
is the assistant
principal trumpet in the
Oregon Symphony, asked if
I had written an
arrangement of The
Star-Spangled Banner for
brass. The result is this
version of The
Star-Spangled Banner that
was premiered at a
Portland Trailblazers NBA
basketball game at the
Rose Garden in Portland,
Oregon. It has enjoyed
several performances at
those games over the
years, and the team has
been led to victory after
each performance.
Coincidence? Over the
past decade, this same
arrangement has gone on
to performances by the
Baltimore Symphony brass
and percussion at the
Baltimore Orioles
baseball games and the
Baltimore Ravens football
games.The arrangement
itself was written to
showcase the
extraordinary talent and
sound of the Oregon
Symphony Brass players.
Percussion parts were
added later for an
expanded performance. A
brief opening and closing
fanfare was added to set
the stage for the tone
and grandeur of the
music. Throughout the
arrangement, each section
gets the opportunity to
play the melody while
adding some interesting
colors to support the
iconic anthem. It is
instantly majestic and
celebratory in nature and
a fitting tribute to our
great nation. $29.99 - Voir plus => AcheterDélais: 24 hours - In Stock | | |
| Jatekok - Games - Spiele 1 Piano seul EMB (Editio Musica Budapest)
Piano SKU: BT.EMBZ8377 Composed by Gyorgy Kurtag. Educational Tool. Book ...(+)
Piano SKU:
BT.EMBZ8377 Composed
by Gyorgy Kurtag.
Educational Tool. Book
Only. Composed 1979. 88
pages. Editio Musica
Budapest #EMBZ8377.
Published by Editio
Musica Budapest
(BT.EMBZ8377).
English-German-Hungari
an. The idea of
composing 'Games' was
suggested by children
playing spontaneously,
children for whom the
piano still means a toy.
They experiment with it,
caress it, attack it and
run their fingers over
it. They pile up
seemingly disconnected
sounds, and if this
happens to arouse their
musical instinct they
look consciously for some
of the harmonies found by
chance and keep repeating
them. Thus this series
does not provide a tutor,
nor does it simply stand
as a collection of
pieces. It is a
possibility for
experimenting and not for
learning to play the
piano.Pleasure in
playing, the joy of
movement - daring and if
need be fast movement
over the entire keyboard
right from the
firstlessons instead of
clumsy groping for keys
and the counting of
rhythms - all these
rather vague ideas lay at
the outset of the
creation of this
collection. Playing - is
just playing. It requires
a great deal of freedom
and initiative from the
performer. On no account
should the written image
be taken seriously but
the written image must be
taken extremely seriously
as regards the musical
process, the quality of
sound and silence. We
should trust the picture
of the printed notes and
let is exert its
influence upon us. The
graphic picture conveys
an idea about the
arrangement in time of
even the most free
pieces. We should make
use of all that we know
and remember of free
declamation, folk-music
parlando-rubato, of
Gregorian chant and of
all that improvisational
musical practice has ever
brought forth.Let us
tackle bravely even the
most difficult task
without being afraid of
making mistakes: we
should try to create
valid proportions, unity
and continuity out of the
long and short values -
just for our own
pleasure! (BMC CD
139). $23.95 - Voir plus => AcheterDélais: 2 to 3 weeks | | |
| Jatekok - Games - Spiele 5 Piano seul EMB (Editio Musica Budapest)
Piano SKU: BT.EMBZ14002 Tagebucheintragungen, persönliche Botschaft...(+)
Piano SKU:
BT.EMBZ14002
Tagebucheintragungen,
persönliche
Botschaften. Composed
by Gyorgy Kurtag.
Contemporary Music. Book
Only. Composed 1997. 48
pages. Editio Musica
Budapest #EMBZ14002.
Published by Editio
Musica Budapest
(BT.EMBZ14002).
English-German-Hungari
an. The idea of
composing 'Games' was
suggested by children
playing spontaneously,
children for whom the
piano still means a toy.
They experiment with it,
caress it, attack it and
run their fingers over
it. They pile up
seemingly disconnected
sounds, and if this
happens to arouse their
musical instinct they
look consciously for some
of the harmonies found by
chance and keep repeating
them. Thus this series
does not provide a tutor,
nor does it simply stand
as a collection of
pieces. It is a
possibility for
experimenting and not for
learning to play the
piano.Pleasure in
playing, the joy of
movement - daring and if
need be fast movement
over the entire keyboard
right from the
firstlessons instead of
clumsy groping for keys
and the counting of
rhythms - all these
rather vague ideas lay at
the outset of the
creation of this
collection. Playing - is
just playing. It requires
a great deal of freedom
and initiative from the
performer. On no account
should the written image
be taken seriously but
the written image must be
taken extremely seriously
as regards the musical
process, the quality of
sound and silence. We
should trust the picture
of the printed notes and
let is exert its
influence upon us. The
graphic picture conveys
an idea about the
arrangement in time of
even the most free
pieces. We should make
use of all that we know
and remember of free
declamation, folk-music
parlando-rubato, of
Gregorian chant and of
all that improvisational
musical practice has ever
brought forth.Let us
tackle bravely even the
most difficult task
without being afraid of
making mistakes: we
should try to create
valid proportions, unity
and continuity out of the
long and short values -
just for our own
pleasure! (BMC CD
139). $24.95 - Voir plus => AcheterDélais: 2 to 3 weeks | | |
| Jatekok - Games - Spiele 2 Piano seul EMB (Editio Musica Budapest)
Piano SKU: BT.EMBZ8378 Composed by Gyorgy Kurtag. Educational Tool. Book ...(+)
Piano SKU:
BT.EMBZ8378 Composed
by Gyorgy Kurtag.
Educational Tool. Book
Only. Composed 1979. 60
pages. Editio Musica
Budapest #EMBZ8378.
Published by Editio
Musica Budapest
(BT.EMBZ8378).
English-German-Hungari
an. The idea of
composing 'Games' was
suggested by children
playing spontaneously,
children for whom the
piano still means a toy.
They experiment with it,
caress it, attack it and
run their fingers over
it. They pile up
seemingly disconnected
sounds, and if this
happens to arouse their
musical instinct they
look consciously for some
of the harmonies found by
chance and keep repeating
them. Thus this series
does not provide a tutor,
nor does it simply stand
as a collection of
pieces. It is a
possibility for
experimenting and not for
learning to play the
piano.Pleasure in
playing, the joy of
movement - daring and if
need be fast movement
over the entire keyboard
right from the
firstlessons instead of
clumsy groping for keys
and the counting of
rhythms - all these
rather vague ideas lay at
the outset of the
creation of this
collection. Playing - is
just playing. It requires
a great deal of freedom
and initiative from the
performer. On no account
should the written image
be taken seriously but
the written image must be
taken extremely seriously
as regards the musical
process, the quality of
sound and silence. We
should trust the picture
of the printed notes and
let is exert its
influence upon us. The
graphic picture conveys
an idea about the
arrangement in time of
even the most free
pieces. We should make
use of all that we know
and remember of free
declamation, folk-music
parlando-rubato, of
Gregorian chant and of
all that improvisational
musical practice has ever
brought forth.Let us
tackle bravely even the
most difficult task
without being afraid of
making mistakes: we
should try to create
valid proportions, unity
and continuity out of the
long and short values -
just for our own
pleasure! (BMC CD
139). $21.95 - Voir plus => AcheterDélais: 2 to 3 weeks | | |
| Jatekok - Games - Spiele 3 Piano seul EMB (Editio Musica Budapest)
Piano SKU: BT.EMBZ8379 Composed by Gyorgy Kurtag. Contemporary Music. Boo...(+)
Piano SKU:
BT.EMBZ8379 Composed
by Gyorgy Kurtag.
Contemporary Music. Book
Only. Composed 1979. 84
pages. Editio Musica
Budapest #EMBZ8379.
Published by Editio
Musica Budapest
(BT.EMBZ8379).
English-German-Hungari
an. The idea of
composing 'Games' was
suggested by children
playing spontaneously,
children for whom the
piano still means a toy.
They experiment with it,
caress it, attack it and
run their fingers over
it. They pile up
seemingly disconnected
sounds, and if this
happens to arouse their
musical instinct they
look consciously for some
of the harmonies found by
chance and keep repeating
them. Thus this series
does not provide a tutor,
nor does it simply stand
as a collection of
pieces. It is a
possibility for
experimenting and not for
learning to play the
piano.Pleasure in
playing, the joy of
movement - daring and if
need be fast movement
over the entire keyboard
right from the
firstlessons instead of
clumsy groping for keys
and the counting of
rhythms - all these
rather vague ideas lay at
the outset of the
creation of this
collection. Playing - is
just playing. It requires
a great deal of freedom
and initiative from the
performer. On no account
should the written image
be taken seriously but
the written image must be
taken extremely seriously
as regards the musical
process, the quality of
sound and silence. We
should trust the picture
of the printed notes and
let is exert its
influence upon us. The
graphic picture conveys
an idea about the
arrangement in time of
even the most free
pieces. We should make
use of all that we know
and remember of free
declamation, folk-music
parlando-rubato, of
Gregorian chant and of
all that improvisational
musical practice has ever
brought forth.Let us
tackle bravely even the
most difficult task
without being afraid of
making mistakes: we
should try to create
valid proportions, unity
and continuity out of the
long and short values -
just for our own
pleasure! (BMC CD
139). $26.95 - Voir plus => AcheterDélais: 2 to 3 weeks | | |
| Peter Maxwell Davies: Naxos Quartet No. 4 - Children's Games (Score) Quatuor à cordes: 2 violons, alto, violoncelle [Conducteur] Chester
String Quartet SKU: HL.14008374 Composed by Sir Peter Maxwell Davies. Mus...(+)
String Quartet SKU:
HL.14008374 Composed
by Sir Peter Maxwell
Davies. Music Sales
America. Classical.
Score. Composed 2006. 24
pages. Chester Music
#CH68629. Published by
Chester Music
(HL.14008374). ISBN
9781846096150. UPC:
884088435202.
8.25x11.75x0.105
inches. The Full
Score for Peter Maxwell
Davies' fourth in a
series of ten string
quartets commissioned by
the Naxos Recording
company, first performed
by the Maggini Quartet on
20th August 2004 at the
Chapel of the Royal
Palace, Oslo, Norway, as
part of the Olso Chamber
Music Festival. Composer
Note: The fourth Naxos
quartet was written in
January and February of
2004, with the intention
of producing something
lighter and much less
fierce than its
predecessor, an
unpremeditated and
spontaneous reaction to
the illegal invasion of
Iraq. I returned to the
well-known Brueghel
picture of children's
games (1560, now in
Vienna), which had been
the inspiration for my
sixth Strathclyde
Concerto, for flute and
orchestra. These
illustrations liberated
my musical imagination,
but I feel it would limit
the listener's perception
to be too specific about
which game relates to
exactly which section of
the work. Suffice it to
say that there is
vigorous play -
leap-frog, bind the devil
with a cord, truss,
wrestling - alongside
quieter pastimes - masks,
guess whom I shall
choose, courting, odds
and evens. The single
movement juxtaposes these
activities as abruptly
and intimately as they
occur in Brueghel. Rather
as the eye is taken into
different perspectives
and proportions of scale
within the picture,
taking liberties which
would never be present
in, for instance,
Brunelleschi
architectural drawings,
so here, with a constant
sequence of
transformation processes,
I have distorted the
neat, precise
implications of modal
progression, expressed in
the unison opening phrase
(from F to B through A
sharp/B flat), so that
the ear is led, en route,
into the sound
equivalents of strange
passageways and closed
rooms: sicut exposition
ludus. As work on the
quartet progressed I
became aware that I was
reading into, and behind
the games, adult motives
and implications,
concerning aggression and
war, with their
consequences. It was
impossible to escape into
innocent childhood
fantasy. The nature of
the F to B progression
underlying the whole
construction derives from
a passage in the
development of the first
movement of Mahler's
Third Symphony, and the
opening of Schoenberg's
Second String Quartet.
However, unlike in these
models, here a real - if
temporary - sense of
resolution occurs at the
close of the quartet: as
when the curtain falls on
the reconciled Count and
Countess in 'Figaro' one
wonders how long the F/B
truce will hold, and
games break out again.
The quartet is dedicated
to Giuseppe Rebecchini,
Roman architect, and
friend since the
nineteen-fifties. $29.95 - Voir plus => AcheterDélais: 2 to 3 weeks | | |
| Double Agents [Flash Cartes] Heritage Music Press
(Music Games Disguising Core Curriculum). By Nicole LeGrand. General Music. Game...(+)
(Music Games Disguising
Core Curriculum). By
Nicole LeGrand. General
Music. Games. 36 pages.
Published by Heritage
Music Press
$22.95 - Voir plus => AcheterDélais: 1 to 2 weeks | | |
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